
design
2005 January 13 • design, iaNavigation Blindness
article: How to deal with the fact that people tend to ignore navigation tools.
[credit: asterisk*]
Landing Page Design
article: 20 guidelines to create successful landing pages.
2004 December 7 • design, processOne Way to Design a Web Site
article: One designers description of his web design process.
[credit: 456 Berea Street]
Frames and Usability
article: What are the problems with frames and are there occasions where the pros outweigh the cons.
2004 November 25 • design, resourcesChecklist for Online Help
article: A series of design checklists based on 20 years of research.
[credit: InfoDesign]
Obvious web design mistake?
article: The most common web design mistake is to design for the exception, and to ignore the obvious. That's because designing for the obvious is boring, while designing for the exception is fun.
2004 November 14 • business, designSimplicity Equals Trust
article: How Simple Should Your Site Be? People trust simply designed websites; that plain text, unadorned format seems soothing and trustworthy vs. a website that is plastered with gaudy graphics and fast talking content. [credit: UI Designer]
2004 November 14 • business, designBeyond Surface Credibility Online
article: In an online world full of Adware, Browser Hijackers, Dialers, Trojans, Drive-by Downloading, Viruses, Worms, Spam, and Phishers, credibility is increasingly difficult to develop and maintain. [credit: UI Designer]
2004 November 14 • design, usabilityEnd of the usability culture
article: Web projects demand a healthy respect for how varied disciplines interrelate, and the courage and focus to push for solutions that not only meet the quantitative metrics but also strive to innovate, differentiate and delight. [credit: Column Two]
2004 November 9 • design, processPersonas: Empathetic Focus
article: Persona creation should be simple and easy to execute and should be aimed at helping design team communicate better. [credit: elearningpost]
2004 October 17 • design, processUsing Patterns in Web Design
article: An Introduction to Using Patterns in Web Design outlines a way to manage the vast complexity of page design by making big decisions up front. To make better sites — sites that are functional, beautiful, and "usable" — we have to break our design problems up into small independent chunks based on the real issues within our requirements. [credit: SIGNAL VS. NOISE]
2004 September 29 • designCommunication Arts Interactive Annual 10
portfolio: This year’s winners include Websites, Kiosks, CD-ROM projects and PDA's. [credit: elearningpost]
2004 September 28 • design, usabilityCheckboxes vs. Radio Buttons
article: Excellent advice on the use of checkboxes and radio buttons. Forms would be so much easier to use if everybody would follow the simple guidelines in this article. [credit: 456 Berea Street]
2004 September 23 • design, toolsCreating favicons
tutorial: A simple way to create a favicon for your site. The favicon is a the small icon that appears next to the URL of the websites in your browser.
2004 September 19 • design, processHow to handle the Page Not Found error
tips: Every site should handle the page not found error gracefully.
2004 September 19 • design, usabilityThe Need for Web Design Standards
article: "Users expect 77% of the simpler Web design elements to behave in a certain way. Unfortunately, confusion reigns for many higher-level design issues."
2004 September 19 • design, resourcesLooking for Web Patterns
patterns: A great resource for UI Patterns and Techniques which sheds some light on how UIs should be architected and designed. [credit: Digital Web Magazine]
2004 September 12 • accessibility, design, usabilityDynamic Elements
article: Explains why hiding and showing elements as a result of user interaction can reduce both usability and accessibility. Article explains the accessibility problems that are common in designs that hide and show elements. [credit: 456 Berea Street]
2004 September 12 • designPaper vs. Pixels
article: Explains some very important differences between designing for print and for the web. [credit: 456 Berea Street]
2004 September 12 • designVisual Architecture: The Rule of Three
article: On the universal language between words and visual objects (picture, illustration, graph, area boxing, layout, titling).


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