design

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2005 January 13 • design, ia

Navigation Blindness

article: How to deal with the fact that people tend to ignore navigation tools.
[credit: asterisk*]

2005 January 2 • business, design

Landing Page Design

article: 20 guidelines to create successful landing pages.

2004 December 7 • design, process

One Way to Design a Web Site

article: One designers description of his web design process.
[credit: 456 Berea Street]

2004 November 25 • code, design

Frames and Usability

article: What are the problems with frames and are there occasions where the pros outweigh the cons.

2004 November 25 • design, resources

Checklist for Online Help

article: A series of design checklists based on 20 years of research.
[credit: InfoDesign]

2004 November 14 • design

Obvious web design mistake?

article: The most common web design mistake is to design for the exception, and to ignore the obvious. That's because designing for the obvious is boring, while designing for the exception is fun.

2004 November 14 • business, design

Simplicity Equals Trust

article: How Simple Should Your Site Be? People trust simply designed websites; that plain text, unadorned format seems soothing and trustworthy vs. a website that is plastered with gaudy graphics and fast talking content. [credit: UI Designer]

2004 November 14 • business, design

Beyond Surface Credibility Online

article: In an online world full of Adware, Browser Hijackers, Dialers, Trojans, Drive-by Downloading, Viruses, Worms, Spam, and Phishers, credibility is increasingly difficult to develop and maintain. [credit: UI Designer]

2004 November 14 • design, usability

End of the usability culture

article: Web projects demand a healthy respect for how varied disciplines interrelate, and the courage and focus to push for solutions that not only meet the quantitative metrics but also strive to innovate, differentiate and delight. [credit: Column Two]

2004 November 9 • design, process

Personas: Empathetic Focus

article: Persona creation should be simple and easy to execute and should be aimed at helping design team communicate better. [credit: elearningpost]

2004 October 17 • design, process

Using Patterns in Web Design

article: An Introduction to Using Patterns in Web Design outlines a way to manage the vast complexity of page design by making big decisions up front. To make better sites — sites that are functional, beautiful, and "usable" — we have to break our design problems up into small independent chunks based on the real issues within our requirements. [credit: SIGNAL VS. NOISE]

2004 September 29 • design

Communication Arts Interactive Annual 10

portfolio: This year’s winners include Websites, Kiosks, CD-ROM projects and PDA's. [credit: elearningpost]

2004 September 28 • design, usability

Checkboxes vs. Radio Buttons

article: Excellent advice on the use of checkboxes and radio buttons. Forms would be so much easier to use if everybody would follow the simple guidelines in this article. [credit: 456 Berea Street]

2004 September 23 • design, tools

Creating favicons

tutorial: A simple way to create a favicon for your site. The favicon is a the small icon that appears next to the URL of the websites in your browser.

2004 September 19 • design, process

How to handle the Page Not Found error

tips: Every site should handle the page not found error gracefully.

2004 September 19 • design, usability

The Need for Web Design Standards

article: "Users expect 77% of the simpler Web design elements to behave in a certain way. Unfortunately, confusion reigns for many higher-level design issues."

2004 September 19 • design, resources

Looking for Web Patterns

patterns: A great resource for UI Patterns and Techniques which sheds some light on how UIs should be architected and designed. [credit: Digital Web Magazine]

2004 September 12 • accessibility, design, usability

Dynamic Elements

article: Explains why hiding and showing elements as a result of user interaction can reduce both usability and accessibility. Article explains the accessibility problems that are common in designs that hide and show elements. [credit: 456 Berea Street]

2004 September 12 • design

Paper vs. Pixels

article: Explains some very important differences between designing for print and for the web. [credit: 456 Berea Street]

2004 September 12 • design

Visual Architecture: The Rule of Three

article: On the universal language between words and visual objects (picture, illustration, graph, area boxing, layout, titling).