
process
2004 December 2 • ia, processKeep Personas Simple
article: Ad-Hoc Personas & Empathetic Focus; 'Personas don't have to be rocket science.' Keep it simple, go with what you know, let the rest fall in place.
[credit: GUUUI]
Content Management: Whose Job Is It Anyway?
article: Addresses the role of a content manager and the process of content creation.
2004 November 23 • process, usabilityAchieving greater simplicity
article: Don't ask what people need. Find out what they don't need. [credit: LucDesk]
2004 November 19 • processDomain Name Basics
article: Most people know what domain names are but few understand what having one entails. Learn about the various types of domain names, formatting, registration issues, domain pointing and more.
2004 November 19 • processClient profile
form: This free client profile is designed to help clients, web designers and usability pros have a clear idea of what clients really want.
2004 November 9 • design, processPersonas: Empathetic Focus
article: Persona creation should be simple and easy to execute and should be aimed at helping design team communicate better. [credit: elearningpost]
2004 November 5 • process, usabilityFunctionality Is Dead
article: "The Issue: The name of the game in the 1990s was functionality and technology. The new game is ease of use and accessibility." [credit: UI Designer]
2004 November 5 • process, usabilityUser Experience Diagrams
article: "In the spirit of convergence, the user experience diagram rationalization brings together the goals, processes, and disciplines that are responsible for great products. It also draws on the diagrammatic work of two information architects, one experience designer, and a cantankerous visionary." [credit: UI Designer]
2004 November 5 • business, processLinking Out is Good
article: Linking out to external websites is a great thing - it can enhance your website's usability, credibility and search engine ranking. [credit: UI Designer]
2004 November 4 • process, usabilityMeeting a User's Emotional Needs
article: "How to meet all of a user's needs and satisfy the goals of the business at the same time."
2004 November 4 • process, usabilityQuantifying the User Experience
article: Measuring intangible elements such as branding, usability, functionality, and content. Offers some good quick techniques to help improve your web site's user experience. [credit: Digital Web Magazine]
2004 October 31 • processWhy categorize?
primer: On the need to categorize digital information ans different types of categorization. Taxonomy building, categorization and faceted navigation, it is important to understand why you need to categorize before you undertake any major project. [credit: elearningpost]
2004 October 22 • process, writingUsing Personas to Create User Documentation
article: "Personas and other user-modeling techniques are often solely discussed as tools for product definition and design, but they are useful tools in other arenas, as well. Technical writers responsible for creating user documentation can benefit greatly from a well-defined persona set, too."
2004 October 17 • design, processUsing Patterns in Web Design
article: An Introduction to Using Patterns in Web Design outlines a way to manage the vast complexity of page design by making big decisions up front. To make better sites — sites that are functional, beautiful, and "usable" — we have to break our design problems up into small independent chunks based on the real issues within our requirements. [credit: SIGNAL VS. NOISE]
2004 October 15 • code, processIntroduction to Database
article: Primer for those not 100% familiar with how database driven websites work. Topics range from defining what a database is to sample SQL.
2004 October 10 • intranets, processContent Manangement Without A System
article: It is quite possible, in fact could be preferable, to manage content and distributed authorship without the use of a content management system (CMS). Regardless, it’s very important to have a process in place before you choose a CMS.
2004 October 9 • processAn introduction to using patterns in web design
article: "To make better sites we have to break our design problems up into small independent chunks based on the real issues within our requirements. [credit: Column Two]
2004 September 29 • process5 Things To Know About Users
article: "Know Your Users" is the mantra of any good designer. Yet, what should you actually know about your users? How old they are? How much they make? Or something else entirely? A recent usability test helps identify the 5 things every designer needs to know about their users.
2004 September 26 • ccs, processCSS Hack Management
article: Strategies for Long-Term CSS Hack Management. "Using CSS in a contemporary browser? You'll probably need to use a variety of CSS hacks to accomplish the best possible cross-browser compatibility. Molly Holzschlag helps you determine if you need hacks, how to manage them effectively if so, and which hacks you can employ to solve a range of common compatibility problems." [credit: Digital Web Magazine]
2004 September 24 • process, usabilityTesting for Findability
article: Usability tests are often based on known items. We know this exists on the site, now let us watch you try to find it. Well, what happens once the person finds it?
[credit: Digital Web Magazine]


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